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Photo via Dreamhack
Adil “ScreaM” Benrlitom, the self-proclaimed ‘eadshot machine, is a legend of modern Counter-Strike.
Over the course of his 10-year professional career, ScreaM has played for some of the top French and European squads in Counter-Strike history. VeryGames, Titan, Epsilon, G2 Esports, and Team Envy are just a few of the teams he’s represented.
The Belgian first made a name for himself in Counter-Strike: Source. The then 16-year-old joined 3DMAX, making his acquaintance with long-time teammate Richard “shox” Papillon.
Since then, he’s seen success with a number of teams and stunned fans with his pinpoint accuracy, his burst aim, and his tapping. In the end, he never won a major event though, tragically falling at the last hurdle.
Here’s Scream’s full list of video, mouse, crosshair, and viewmodel settings.
Monitor Settings
Resolution | 800×700 |
Texture Quality | 4:3 |
Scaling Mode | Black Bars |
HZ | 240 |
Mouse Settings
DPI | 400 |
Sensitivity | 2.50 |
Hz | 1000 |
Mouse Acceleration | Off |
Windows Sensitivity | 6 |
Raw Input | On |
Video Settings
Color Mode | Computer Monitor |
Brightness | 80 percent |
Display Mode | Fullscreen |
Global Shadow Quality | High |
Model/Texture Detail | Low |
Effect Detail | Low |
Shadow Detail | Low |
Boost Player Contrast | Enabled |
Multicore Rendering | Enabvled |
Multisampling Anti-Aliasing Mode | 4x MSAA |
FXAA Anti-Aliasing | Disabled |
Texture Filtering Mode | Anisotropic 4x |
Crosshair Settings
Copy and paste the following text into your console and press enter to activate ScreaM’s crosshair settings. Here’s how to open the console in CS:GO.
- viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 0.5; cl_viewmodel_shift_right_amt 0.25; viewmodel_recoil 1; cl_righthand 1;
Viewmodel
- viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;
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