In today’s video gaming news, learn more about the director of Dragon’s Dogma and the vast majority of Devil May Cry titles stated that the PlayStation 3 hardware left developers “very disappointed.” Meanwhile, Sony Interactive Entertainment has been constantly exploring the usage of NFTs and blockchain technology in video games, according to a recently disclosed patent. Lastly, God of War Ragnarok’s debut packaged sales in the United Kingdom were more than those of Elden Ring, Modern Warfare 2, and Pokemon Legends Arceus within the same time frame.
Dragon’s Dogma and Devil May Cry Director Felt Let Down by PS3
In a new video interview, Capcom’s Hideaki Itsuno talks with Silent Hill creator Keiichiro Toyama.
Itsuo shows his unhappiness in the PS3 when the two discuss their game creation careers.
Itusno explained how Capcom developers improved PS1 and PS2 games by studying the hardware characteristics.
“On the PlayStation and PlayStation 2, we could use so many semi-transparent layers. We could stack them for effects.
“No, we couldn’t do that after PlayStation 3. Everyone struggled in that times. “We felt cheated.”
Itsuno saw a distinction between Devil May Cry 3 on PS2 and 4 on PS3, both of which he directed.
“I made that shift between Devil May Cry 3 and 4,” he remarked. “They informed us we couldn’t do what we did previously.
“For five years, we only used semi-transparent layers to make PS2 games appear great. On PlayStation 3, we couldn’t imagine this. “I suppose [developers] everywhere battled.”
Itsuno confirmed the sequel to Dragon’s Dogma in June during the original game’s 10th anniversary stream.
PlayStation 3 is known for its complicated architecture.
Because of the PS3’s unique architecture and Cell processor, replicating the system would be challenging, which may explain why PS3 titles are only available via cloud streaming on PlayStation 5.
Many famous PS3 titles are only playable on the PS3, including Metal Gear Solid 4, InFamous, Resistance, Ratchet & Clank, and Killzone.
Jordan Middler of VGC was frustrated that Sony continues to disregard the old console.
It’s a sad how PlayStation treats its third generation, which isn’t supported by PS5.
It’s sad how PlayStation treats its third generation. Much of what’s wonderful about the platform now, like its focus on huge first-party games, started with the PS3.
“The reasons about how difficult it might be to get PS3 titles operating natively on the PS5 hold less water as more emulators emerge in the PC sector, running on technology considerably below that of a PlayStation 5.”
Sony Patent Shows Playstation Worked on NFTs and Blockchain Tech
NFTs are unique, non-interchangeable pieces of data kept on a blockchain (a digital ledger) that let users to buy and sell digital assets like in-game items and artwork.
The Sony patent (via Gamesual) is called ‘Tracking Unique In-Game Digital Assets Using Tokens on a Distributed Ledger’.
It covers a system to track the creation, use, modification, and transfer of digital assets made in a game or based on gameplay.
People find it meaningful to own or use unique goods associated to celebrities or activities, according to the patent’s background section. “Fans of skilled baseball player Babe Ruth, or of baseball in general, often aspire to own baseballs autographed by Ruth, baseballs hit by Ruth in an important game, trading cards featuring Ruth, etc.”
Sony says its system could authenticate the legitimacy of digital assets utilized by experienced gamers or popular content creators that other players desire to buy, sell, or rent.
“Skilled gamers of multiplayer video games earn popularity in matches or tournaments,” it added. “Likewise, well-known gamers often live-stream single-player or multiplayer video game action, such as speed-runs, in-game challenges, multiplayer matches, or other gameplay activities. Some skilled or charismatic players can establish significant fan bases, similar to athletics, singers, actresses, and other celebrities.
In certain games, players can use digital assets. Digital assets include characters, costumes, or accessories. In conventional video games, numerous versions of the same in-game item exist in the same game and/or in various games.
“Different instances of the same in-game item are fungible since they are identical. Even if a particular in-game object is rare, it is represented in the video game as a string of code that is identical to other instances of the same in-game item in the same video game or in other copies of the same video game. In traditional games, no digital asset is distinct from others of the same thing.
Traditional video games have no method to know, trace, or authenticate the history of an in-game item. In classic video games, it’s impossible to tell one instance of an in-game item that a famous player used to win a tournament from another.
Sony stated the patent application could be used to track the lifecycle of digital assets across numerous hardware platforms, including those “of a different, inferior manufacturer,” and games from separate publishers.
“The methodologies and concepts disclosed herein increase the possibilities of digital assets associated with video games, and of systems that create and manage such digital assets, by converting fungible digital assets to non-fungible ones.
“The methodologies and technologies presented here trace a digital asset’s history to improve the operation of video game digital assets and systems that develop and manage them.
“Tracing the history of digital assets can entail tracking when, how, and by whom the digital asset was created, used, modified, rented, sold, purchased, licensed, swapped, and/or other actions.”
Sony’s new PlayStation Stars loyalty program lets customers earn digital prizes for various actions. However, it distanced the program from NFTs, which have been criticized for their huge carbon footprint and disingenuous implementation. Grace Chen, PlayStation’s VP of network advertising, loyalty, and licensed items, told The Washington Post it’s not NFTs. Nope. You can’t sell them. It’s not using blockchain or NFTs.
Square Enix, Ubisoft, Konami, and Sega have started NFT projects or plan to.
God of War Ragnarok Topped Elden Ring and Modern Warfare 2 in Uk Boxed Sales
GfK statistics published by Gi.Biz says the Sony exclusive only trailed FIFA 23 in 2022 launch packaged sales.
82% of Ragnarok’s week 1 packaged sales were on PS5, 18% on PS4.
Games like Call of Duty Modern Warfare 2 skewed heavily toward digital sales, according to the research, suggesting that once download data is incorporated God of War Ragnarok may not be the second biggest selling title overall.
New PS5 bundle released at launch contributed 12% of boxed sales. This package accounted for 60% of all PS5 consoles sold during the week, which was the biggest of the year in the UK.
God of War Ragnarok is the fastest-selling franchise game in the UK, says GfK. The fastest-selling franchise entry before Ragnarok was 2018’s God of War.
Ragnarok sold more in its first day than any prior game in its first week, according to GfK.
“It became the franchise’s best-seller in week one and lifetime sales,” said GfK boss Dorian Bloch. In 2018, God of War was No. 5 in Sony units and revenue.
God of War Ragnarok has been nominated for 10 Game Awards honors. Elden Ring and Horizon Forbidden West have 7 nominations each.
God of War Ragnarök is one of the top PlayStation games, per VGC.
We said God of War Ragnarök is a special game. “Few releases are as important as this one. With fascinating performances and a jaw-dropping finale, it achieves everything it sets out to do.
At press time, the game had a Metacritic score of 94, making it the second-highest-rated new title of the year.
Summary of Today’s Video Gaming News
Overall, Bokeh Game Studio’s new video interview features Capcom’s Hideaki Itsuno in conversation with Bokeh’s creative director and Silent Hill creator Keiichiro Toyama. Itsuo shares his dissatisfaction with the PS3 after the two discuss their careers in the video game industry and its evolution. Itsuno stated that having so many semi-transparent layers to work with was a peculiarity of the PlayStation and PlayStation 2. As a group, they could just stack them for dramatic effect. However, they lost this ability with PlayStation 3 and later consoles. That was a tough era for everyone. In a word, we were devastated. Itsuno continued, being the director of both Devil May Cry 3 for PS2 and Devil May Cry 4 for PS3, he saw significant changes in the process between the two console generations.
On the other hand, Sony’s patent, disclosed this month via Gamesual, is titled “Tracking Unique In-Game Digital Assets Using Tokens on a Distributed Ledger,” and was originally filed for in 2017. It describes a system that could be used to monitor the production, usage, modification, and transfer of digital assets produced within a game, or assets produced in response to video game play. Sony’s new PlayStation Stars loyalty program lets gamers earn digital prizes for doing things they’re already doing. It was quick to differentiate itself from NFTs, which have been criticized for their large carbon footprint and what many see as cynical implementation.
Finally, according to GfK, God of War: Ragnarok has been the most quickly adopted installment in the franchise’s history in the United Kingdom. The 2018 installment of the series, God of War, was the best-selling in the franchise until the release of Ragnarok. Eighty-two percent of Ragnarok’s first-week packaged sales were on PS5, while just eighteen percent were on PS4. Twelve percent of boxed sales can be attributed to the new PS5 bundle that was offered alongside the game’s release. Sixty percent of all PS5 systems sold that week came as part of this bundle, making it the best sales week for the PS5 in the UK all year.