In today’s computer gaming news, learn more about ASUS has introduced the TUF Gaming GT502 computer gaming case, which has twin chambers, tempered panoramic glass, and space for up to thirteen fans. Meanwhile, Microsoft Corp. is stockpiling Chinese video game content in an effort to replicate Sony Group Corp.’s success with “Genshin Impact,” according to sources, confirming China’s transformation from a land of gamers to a hotbed of blockbuster makers. Lastly, Riot has reduced one of Valorant’s rifle skins after learning that professional players referred to it as a “pay-to-lose” item owing to a tiny difference in barrel length.
Asus Presents a Dual-chamber Computer Case
Original Source: ASUS unveils the TUF Gaming GT502 dual-chamber computer case
Two cooling zones and up to 13 fans make high-end gaming hardware shine.
ASUS launched the TUF Gaming GT502 computer case with dual chambers, toughened glass, and enough for 13 fans. PC makers know cooling isn’t optional. Exceptional cooling unleashes the potential of today’s high-performance CPUs and graphics cards for gamers, creators, and other users. The TUF Gaming GT502 has a dual-chamber thermal architecture for high-end components.
More efficient two-chamber cooling
The TUF Gaming GT502 case offers many cooling choices for high-powered builds. Two-chamber cooling systems are easier to design and install. The rear chamber offers 90mm of wire management space. It has a bracket for installing up to three storage devices or a 360mm radiator. This is insulated from the main chamber’s heat-producing components.
Main chamber cooling is steady. Wide vents pull cool air from below. The case’s back and top can vent heat, and there’s room for individual solutions. The GT502 supports 13 fans, allowing users to direct cooling air where needed. There are other ways to cool high-end systems. The upper chamber vent accommodates 360mm AIO or custom loop radiators. Even when overclocked, the GT502 has adequate cooling options.
Confidence-building
Inside and exterior, ASUS made the TUF Gaming GT502 easy to construct. ATX power supply and motherboards give alternatives for certain parts. The tool-free side panels make building easy.
Easy cable management. The rear chamber fan mount has built-in cable clamps and outlets, making it easy to arrange wires for storage, fans, or a liquid-cooling radiator.
The GT502 can fit graphics cards up to 400 mm long (ROG Strix GeForce RTX 4090 24GB = 357.6 mm). A vertical mounting bracket lets users orient a graphics card horizontally or vertically; all it takes is a riser cable to do so.
High-performance graphics cards today generally have thick heatsinks. GT502 aligns the card with a provided holder. Its three-part setup structure accommodates a wide range of graphics cards. Horizontal graphics cards 46 to 139mm and vertical 15 to 42mm are supported.
Many builders will want to modify the GT502 to personalize it. This case has 25 replaceable pieces for personalization. If the user wants to alter the GT502, they can remove it.
Sky-high
The TUF Gaming Alliance delivers compatible, stable, and durable components with a uniform style. Large left and front windows reveal the TUF Gaming GT502’s meticulously tuned structure.
The GT502 features RGB illumination or subtler accents, depending on the user’s preference. The front-lit TUF Gaming logo supports Aura Sync, allowing easy device coordination. Syncs with an Aura-compatible motherboard or toggles between preset lighting effects.
Accessibility and maintenance
The TUF Gaming GT502 case has features beyond assembly. It’s made for everyday comfort. Front panel ports enable connecting a headset and other accessories easy. Front USB Type-C® port is fast: A motherboard with a USB 3.2 Gen 2 Type-C header offers fast transfers.
GT502 is portable. Two woven cotton handles can hold 30kg. Users may confidently take a newly built PC to their desk, a new location in their home, or a LAN party. The grips are sturdy enough for most parts, but a user with a large bespoke liquid cooling system should weigh the finished rig.
The GT502 has an easy-to-clean interior. Top, bottom, and right vent filters are easy to remove and clean.
Versatility, style, and performance
TUF Gaming GT502 delivers users high-performance PC options. Two chambers provide for an exceptional cooling system. Front and left tempered glass windows display well selected components. Users may make the most of these windows’ panorama with easy cable management, a vertical graphics card mount, and quick modification possibilities.
The TUF Gaming GT502 has a clean appearance, powerful cooling, and vast customization possibilities.
Microsoft Races Sony to Find Chinese Gaming Hits
Original Source: ‘Microsoft Powers up Search for Chinese Gaming Hits in Race Against Sony
Microsoft is bulking up on Chinese video game content to mimic Sony’s “Genshin Impact” success, insiders claimed, confirming China’s move from a land of gamers to a hotbed of blockbuster makers.
The U.S. software behemoth and Japan’s technology vanguard have been providing significant money to small developers for years, but “Genshin Impact” has additional urgency, insiders said.
Since its release two years ago, miHoYo’s action role-playing game has earned billions of dollars and raised the bar for multi-player, cross-platform games – the type Microsoft and Sony desire in China for their Game Pass and PlayStation Plus subscription services.
Analysts say Western interest in Chinese gaming shows the industry’s maturation. Daniel Ahmad, senior analyst at Niko Partners, says Chinese games are on par with Western titles.
Ahmad: “Chinese game makers are standardizing their development technologies, creating advanced production processes, and investing in large-scale teams.” “This lets them reach a large audience across platforms and geographies.”
Two industry sources say Microsoft is scouting Chinese gaming. Xbox stocked its subscription roster with big-brand titles, but is also pursuing indie studios, they added.
Microsoft is expanding its subscription service to PCs and portable devices, boosting the attractiveness of Chinese creators like miHoYo, known for multi-player, cross-platform games like “Genshin Impact.”
One executive whose company inked a license arrangement with Microsoft three years ago for Game Pass said the U.S. business recently proposed a much greater deal for a sequel.
The executive said, “We’re not signing it now because we think it’ll get a higher offer when we’re done.”
Microsoft paid $2.5 million for “ARK: Survival Evolved” and $2.3 million for “ARK 2” from U.S. developer Studio Wildcard, owned by China’s Snail Games.
Recreate Games in Shanghai secured a contract with Microsoft last year to offer “Party Animals” exclusively on Xbox.
“Xbox approached numerous Chinese projects that make console and PC games,” stated CEO Luo Zixiong.
Microsoft declined to comment through email.
RECOVERING
Microsoft lagged Sony in China. In 2017, the Japanese company introduced “China Hero Project” to enable Chinese creators publish games on PlayStation. Seven of 17 titles it supported reached the market.
“Two years of silence. The initiative still runs smoothly “China Hero Project’s former manager told Reuters in April. “We’re proud of the program’s successful games… There will be more.”
Sony worked with miHoYo to produce “Genshin Impact” in 2019. The game is available for PCs and handheld devices, however the PlayStation is the only console version.
Two sources indicated Microsoft regretted not buying “Genshin Impact.” MiHoYo was contacted early in the game’s development, but no contract was made. The other individual claimed Microsoft’s persistent pursuit of Chinese developers is driven by experience.
“Genshin Impact” brought Sony a lot of money, said a second insider who declined to be identified.
Sensor Tower estimates “Genshin Impact” mobile revenue at $3 billion as of May.
MARKEVOLution
Chinese gamers played imported titles throughout much of the 21st century since home-grown games were considered lower quality. Even Tencent Holdings Ltd. published international games at home.
Local studios invested in better-quality games as the market increased. Regulatory constraints on new games and import limits reinforced the trend, as did the repatriation of engineers from top firms like Ubisoft and Activision Blizzard.
Gaming executives praise “Genshin Impact’s” production value and cross-platform game play as a global milestone. Apple Inc. used the game to show off its premium gadgets, including the new iPad Air with its M1 CPU.
NetEase Inc.’s 2021 “Naraka: Bladepoint” was another milestone. “Naraka: Bladepoint” sold over 10 million copies despite its $20 price, showing its manufacturing quality.
Microsoft and Sony liked the game, two Reuters sources said. One stated NetEase prioritized Microsoft, which made the game Game Pass-exclusive in June.
Riot Fixes Pay-to-lose Valorant Gun Skin Not Told to Devs
Original Source: Riot fixes ‘pay-to-lose’ Valorant gun skin that pros forgot to tell devs about
Riot trimmed one of Valorant’s rifle skins after pro players called it a “pay-to-lose” item owing to its barrel length. The Spectrum Phantom, a variation of Valorant’s Phantom rifle with changed visual and auditory effects, featured a longer nose than other Phantom variants, so attackers could identify you sooner if you used one.
To you and me, that may seem like a minor issue, but to Valorant pros it can be crucial. A few milliseconds extra warning offers an attacker around a corner extra reaction time.
The problem was discovered by Valorant producer Robin Silk and pro-level player Mistic during the Valorant Champions Tour in Istanbul. Silk was confused when Mistic said he avoided the Spectrum Phantom because it was “pay-to-lose.” Mistic asked passing pro players if they avoided the skin to illustrate his case. Silk, surprised that Riot was unaware of the problem, returned to LA and corrected it.
“It was funny to me that these people knew about this and didn’t report it to any Rioters,” Silk wrote on Twitter. “I encourage all VALORANT players to escalate any bugs to the correct channels […] we take these complaints seriously.”
How many little issues like this one are internalized and avoided by the community instead of reported to developers? How much of huge multiplayer games’ meta is players noticing little flaws more than devs?
With yesterday’s 5.08 patch, Valorant’s pro players can stop avoiding the Spectrum Phantom (opens in new tab). Riot is “ready for pros to start using it again… especially while looking through Haven’s garage.”
Summary of Today’s Computer Gaming News
Overall, ASUS launched the TUF Gaming GT502 computer case with dual chambers, toughened glass, and enough for 13 fans. PC makers know cooling isn’t optional. Exceptional cooling unleashes the potential of today’s high-performance CPUs and graphics cards for gamers, creators, and other users. The TUF Gaming GT502 has a dual-chamber thermal architecture for high-end components.
On the other hand, Microsoft is bulking up on Chinese video game content to mimic Sony’s “Genshin Impact” success, insiders claimed, confirming China’s move from a land of gamers to a hotbed of blockbuster makers. Sources indicate that the impact of “Genshin Impact” has added a feeling of urgency to the U.S. software giant’s and Japan’s technological forefront’s long-standing practice of paying large sums of money to tiny developers to foster programs and license titles.
Finally, Riot trimmed one of Valorant’s rifle skins after pro players called it a “pay-to-lose” item owing to its barrel length. The Spectrum Phantom, a variation of Valorant’s Phantom rifle with changed visual and auditory effects, featured a longer nose than other Phantom variants, so attackers could identify you sooner if you used one. To normal players, that may seem like a minor issue, but to Valorant pros it can be crucial. A few milliseconds extra warning offers an attacker around a corner extra reaction time.