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A team of hardware architects working with Pixilica is developing an open-source graphics unit for systems-on-chip with the RISC-V processor instruction set – called RV64X. The vector instruction set already specified by RISC-V, around which a complete GPU is designed, serves as the development basis.
A small RISC-V CPU core with a docked RV64X GPU is plannedthat can be accommodated in a chip design as often as required. If desired, developers can add a stronger, custom RISC-V CPU as the main processor or use the standard design alone. In addition, Pixilica wants to disclose a showcase implementation that can be adapted to special needs.
Pixilica provides shader cores that can handle fixed and floating point numbers up to 32 bits deep (FP32). 8-bit integer operations (INT8) are also suitable, for example, for executing neural networks (inference). Programming should initially be possible via the Vulkan graphics API; OpenGL and DirectX follow.
(mma)
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