Strategy game Humankind: Adaptation for ARM-Macs in the balance


The Mac version of the global strategy game Humankind continues to cause problems and annoyance among buyers. They wanted to publish the Mac version at the same time as the Windows version, but encountered performance and stability problems during test runs, as the developer studio Amplitude announced on Steam. Accordingly, the decision was made to release the Mac version later and initially provide it as a beta, which is now available. Amplitude is working on a newer beta version that will fix the problems and then become the official version, according to the game developers.

The strategy game has so far only been designed for Intel Macs, the future of a planned native version for newer ARM Macs with Apple’s M1 chip suddenly seems uncertain: one was surprised by the scope and complexity of the necessary adjustments for ARM processors, explains amplitude. The game is designed for x86 chips and access to “information and hardware” was not obtained early enough to ensure compatibility.

A native version for M1 Macs will probably need many more months and it remains to be seen whether “satisfactory results” will be achieved at all – the ARM version “cannot be guaranteed at the moment,” the developers admit.

Users of ARM Macs do not understand the announcement, other games – including its big competitor Civilization – run normally in Apple’s Rosetta translation layer, and some other games are now also available natively for Apple’s M1 chip.

More from Mac & i

More from Mac & i

More from Mac & i

More from Mac & i

They want to apologize to the M1 Mac owners for the long delay, writes Amplitude and offers to request a refund. Amplitude sells the game via Steam for Windows PCs and Macs, among other things, the game store makes no difference between Intel and ARM Macs.


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