Dead Space remake won’t have any loading screens or microtransactions



The newly announced Dead Space remake won’t have any loading screens thanks to its focus on new-gen consoles, and developer Motive has also specifically omitted microtransactions from the game.

In an interview with IGN, senior producer Philippe Ducharme and creative director Roman Campos-Oriola discussed Motive’s plans for the remake. The remake has leveraged the capabilities of the Frostbite engine to enhance the game’s atmosphere through upgraded audio and visuals, and as part of that process, the team worked to remove barriers to immersion, including any sort of noticeable loading.


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